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Old Dec 05, 2006, 05:41 PM // 17:41   #1461
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Sadly the only 2 players I have made through nightfall are my sin and dervish But I'm not crying, cause I finally came up with a build that lets me keep Shadow Form up 24/7, yes thats right only 2 things can kill me necro touch skills and aoe. Of which I can handle the aoe just fine. Granted this build limits my damage but for DoA I think my holding all the aggro and leaving the damage to the ele's or SS necro or whatever gets used, is acceptable.

The real sad thing is nobody in DoA is going to let me in their group regardless of what build I run as my sin. Just have to wait until some of my guildies get their other non-derv/para chars there.

Last edited by Phaern Majes; Dec 05, 2006 at 05:43 PM // 17:43..
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Old Dec 05, 2006, 06:05 PM // 18:05   #1462
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Quote:
Originally Posted by Ninna
its not a dev poll but GWOnline has a poll

Do you like the Domain of Anguish as it is?
http://guildwars.incgamers.com/forum...d.php?t=433606
Yes....111....39.93%
No.....167....60.07%

theres also a thread over there called

The I love Domain of Anguish thread
http://guildwars.incgamers.com/forum...d.php?t=433449
Most casual players don't really look at forum boards... Not to mention that not everybody is going to register just to vote. Only way to know for sure would be by letting people vote ingame before they warp into doa or after they warp out of doa... On top of that most people i know haven't voted in there either which would swing that total to 70% no. 300 people is very little on a population of 1 mill playing the game...

And fates, then maybe they should stop calling it elite... and cater fun endgame areas to their corebussinesstarget in stead of catering it only to the 1% that has the time to play more then 7 hours a day... I honestly am not able to do so knowing i work 12 hours a day, do my own cooking and don't like takeouts... and need a good nights rest... Besides if you want to cater to hardcoreplayers, then you have to do more then add in something once. You need to change up the skills of the mobs, pathing and environement effects up every 3 weeks to a month to make sure these people remain challenged and don't fall into a cookiecutter thing.

Really there is nothing wrong with the general idea about this area. If the same had been done within sf perimetres this would have been the biggest blockbuster ever... if you had on top of this made an extra quest deep within this area that contained the difficulty as represented for the moment then nearly nobody would have stated anything since everyone would have at least received something in stead of this insanely frustrating 5 hour during dungeoncrawler...
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Old Dec 05, 2006, 06:09 PM // 18:09   #1463
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Originally Posted by pappayaponta
I Love the DoA. Seriously, GW really needed a hard place. If you don't want this a big challange, DONT PLAY IT!
we were told there would be an elite mission before nightfall was released. it opened one month after the game was launched. it wasn't free, it was late.

know, I've almost finished 2 areas, get owned on the 2 others. I can say i didn't liked it. (doesn't save me from expecting great things from anet in the future, nonetheless)

now if only they would get razah the hell out of it, i wouldn't set a foot in there again.
Now, Anet, surprise me, do with it what you've never done with the favor or the access to the Deep and Urgoz (aka the "once most boring area in the game" or "you've been playing for ∞ hours please take a break-no wait you haven't even done half of it and haven't received anything yet")
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Old Dec 05, 2006, 06:13 PM // 18:13   #1464
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Quote:
Originally Posted by Renegade ++RIP++
300 people is very little on a population of 1 mill playing the game
I agree

Someone wanted to see a Dev poll, so I linked a related poll
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Old Dec 05, 2006, 06:15 PM // 18:15   #1465
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Make Domain of Anguish a raid of 20 people. It would be funier.
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Old Dec 05, 2006, 06:18 PM // 18:18   #1466
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I dunno why ppl complain that much. have you people seen titan gemstone priceS?? HURRY UP AND FARM EM WHILE PLACE HAS NOT BEEN NERFED
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Old Dec 05, 2006, 06:26 PM // 18:26   #1467
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Originally Posted by jaibas17
I dunno why ppl complain that much. have you people seen titan gemstone priceS?? HURRY UP AND FARM EM WHILE PLACE HAS NOT BEEN NERFED
I don't farm places I don't consider fun to play... sf was fun to play, tombs was moderately fun. Fow/uw wasn't fun since it took to long to complete it all and i'm a completist. Urgoz and the deep where the biggest drags in the game but still all of them gave good returns on investment in the initial stages so really nothing new except the declining fun factor.
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Old Dec 05, 2006, 06:28 PM // 18:28   #1468
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Quote:
Originally Posted by blastm
we were told there would be an elite mission before nightfall was released. it opened one month after the game was launched. it wasn't free, it was late.
beta previews said this
but I dont recall any Press Releases or "GameBox marketing" saying this
http://www.guildwars.com/press/relea...2006-07-18.php
http://www.guildwars.com/press/relea...2006-08-24.php

http://www.guildwars.com/support/gam...nts/nightfall/
(wont even see the word elite mentioned)

there was no official statement from ANET that the retail would have elite missions - but the expectation was there from the beta previews
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Old Dec 05, 2006, 06:29 PM // 18:29   #1469
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Quote:
Originally Posted by stamenflicker
Well, in spite of all my complaining I am still trying. I'm both a hypocrite and pathetic I suppose

My ritualitst is two missions from beating the game, and I'm anxious to get her there. I wondered if the following things have been tried:

Defiant Was Xinrae: Elite Spell. Hold Xinrae's ashes for up to 5 - 11 seconds. While you hold her ashes, enemy Spells that the caster and the caster's allies use against you are disabled for an additional 5 - 20 seconds.

If I send in a Rit with DwX and let her tank the mob for a few seconds (that's all she will last without a few decent defensive spells) you get a 20 second window to take down the eles before the damage kicks in again.

1. She could stand in a pile of traps as well for added damage
2. She could mimic out shadow form to last longer (but would that negate DwX?)
3. She could have SV thrown on her to drain energy and adrenaline
4. She could have SoJ/Reversal of Damage thrown on her for added beat down
5. She could get Unyeilding Aura tossed on her to prevent DP.

Basically the trick would be keeping her alive long enough to absorb the first cycle of spells tossed on her until the calvary arrives. Of course this could be done with a W/Rt or an A/Rt. but the high damage ele spells wouldn't be disabled quite as long. With UA tossed on her, it wouldn't matter so much if she died.

After they are disabled a good group should be able to time their Gaze well enough to disrupt a second round of spells if they couldn't kill the mob quick enough.
Quote:
Originally Posted by MelechRic
Actually I've thought about this. However, letting a Rit tank is a dicey proposition. You might want to look at Xinrae's Weapon. It does the same thing as the ashes, albeit for a shorter duration. However, you can cast it on your team's tank and really take some of the edge off the spike damage IFF the monster AI will cast against the tank.

The other thing I've thought about as a Rit is bringing a KD/condition team and augmented with spirits. Basically bring a team loaded with KD skills and some other degen conditions. Also bring Toxicity/Lacerate to speed degen and Earthbind to keep them on the ground.

1 Warrior for tanking.
1 Fire Ele for Meteor Storm or Earth Ele for Earthquake/Aftershock (assassin secondary if going Earth)
1 FC Mes/Ele with a Water AoE slow for keeping the mob together
2 Monks (bond/heal)
1 Rit Lord for Shelter,Union and Earthbind
1 Ranger for Toxicity/Lacerate, Apply Poison/Barbed arrows
1 BiP Necro for monks or Assassin for Ki spiking

This is just me thinking about the problem. I've never tried this build, and I don't know if it would even work. However, I'm tired of seeing so many MoF teams and their spam. Sometimes just taking a little risk will lead to a lot more fun.
Quote:
Originally Posted by Avarre
We did some testing on Xinrae's weapon in a run earlier, it does seem to cut off alot of the damage against the tank after the first barrage. You can effectively put it on any non-rt character, making it a less cumbersome elite than things like Spell Breaker.

It does require a very solid aggro though, but with warrior/eles with earth armor skills (that almost never die), it's easy to send them far enough ahead for that purpose.

Overall, seemed like a decent elite on a x/rt if you can ensure aggro.
Avarre, you nearly read my mind. Does it work when you combine those two spells? Defiant Was Xinrae + Spell Breaker? Does a spell still count as used against you if it fails due to Spell Breaker?

Wish I could go back and tell myself to make a Rt in Factions instead of the Ass. All I ended up with was a melee character who has nothing extraordinary or special to her
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Old Dec 05, 2006, 07:15 PM // 19:15   #1470
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Quote:
Originally Posted by Beat_Go_Stick
Avarre, you nearly read my mind. Does it work when you combine those two spells? Defiant Was Xinrae + Spell Breaker? Does a spell still count as used against you if it fails due to Spell Breaker?

Wish I could go back and tell myself to make a Rt in Factions instead of the Ass. All I ended up with was a melee character who has nothing extraordinary or special to her
I will say from experience, though not in DoA since my Rit isn't there yet, is that Earthbind with Soul Twisting on a team with some trappers in the bomb. Get a few spike/barb traps out there and some tripwires and the mobs stay knocked down for a stretch. It's kind of funny.
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Old Dec 05, 2006, 07:29 PM // 19:29   #1471
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Quote:
Originally Posted by Phaern Majes
Sadly the only 2 players I have made through nightfall are my sin and dervish But I'm not crying, cause I finally came up with a build that lets me keep Shadow Form up 24/7, yes thats right only 2 things can kill me necro touch skills and aoe. Of which I can handle the aoe just fine. Granted this build limits my damage but for DoA I think my holding all the aggro and leaving the damage to the ele's or SS necro or whatever gets used, is acceptable.

The real sad thing is nobody in DoA is going to let me in their group regardless of what build I run as my sin. Just have to wait until some of my guildies get their other non-derv/para chars there.
Don't worry... Assassins have a very big role to play in the Ravenheart Gloom part. Aside from an earth Ele, Two Asssassins with Arcane Mimim/Echo Shadow Form can hold out the 50 or so torments that comes crashing down at the NPCs indefinitly. They are, by far, the best tanks to take in that mission.

However, Shadowform sins fails against the touch necros in Stygian Veil.
I can't see a sin managing to melee in that quest. It's probably best to go critical Barrage and support firepower there.

hope you have fun
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Old Dec 05, 2006, 08:03 PM // 20:03   #1472
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Quote:
Originally Posted by Inner Salbat
No I cannot, because I refuse to take part in such cheep game mechanics that are not fun, I didn't play any of the Factions so called "elite" missions either, for the same reason I won't play this, the cheep ways of making it harder (I mean seriously how many times can they re-invent Dragon's Lair, before we stop eating there drivel.), 2 chapters in a row I've gotten content, I can't use or don't want to be apart of. (thank goodness for PvP or I'd not be playing GW anymore.
You don't get it. The content is there for you, whether you want to use it or not. It's there. You're not barred from it, the only thing stopping you from using it is the fact that you don't want to do it, whatever the reason for that is.

The only thing Anet has entitled you to is access to the game, and even then, that access is only given for as long as Anet sees fit to give it. You have access to it, that's all you're entitled to. You were never given the entitlement to enjoy it... that's your own prerogative.

It's not that you can't, it's that you don't want to. There is a very very big difference. Stop saying you can't.
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Old Dec 05, 2006, 08:27 PM // 20:27   #1473
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Quote:
Originally Posted by Antheus
The group I completed the city with had a person who started playing with nightfall.

Playing a monk even.

Had to buy some skills before we went.

Didn't even know what candy canes are.

Team play, cooperation, patience, willingness to learn. That is what determines who is leet down there.
That's right now, because it's new give it a month or a week or two and if you've not learned already something that is successful that gets people thought it then your basically out in the cold, and the elitism festers and people quit going there. ( was down to 3 districts the last time I was there, so it's slowly emptying out bit by bit ), you've gotta give those determined people enough time to realize it's a futile effort first, sometimes this can take quite awhile but eventually it will happen.

Quote:
Originally Posted by Antheus
5 completely random PUGs in a row. Completed two parts of malyx quest, other 3 made it at least over half of each area.

Not in a guild, not running with friends, just common sense at joining PUGs.
That's just luck of the draw.

Quote:
Originally Posted by Antheus
DoA - improve your gameplay, or don't do it.
Why? my game play is just fine.

Quote:
Originally Posted by Antheus
GvG is also overpowered, those rank 1 guilds simply wipe guilds with rank 1200 guilds. Nerf highly-ranked guilds.
LOL, GvG isn't over powered that's just the skill level differents between you and them, of course there going to flawless you, I bet every day they have GvG/Practice time, they've trained like athletes.

But I'd rather get rolled by them, than some true over power AI with an environmental effect just because ArenaNet think it's fun.

Quote:
Originally Posted by lyra_song
Too many people cruise through the game without learning how to play it since its so easy.
I'll admit that this sounds like me, I rushed playing through because I've no real interest past the first time through a new chapter, with PvE basically trying out everything a couple of times, and then get back to a more PvP focused game play, why did I just fly though it? because I didn't have a credit card to buy the PvP pack instead, had I of done I wouldn't be playing any PvE at all, let alone have access to it, but because it's there I may as well get my moneys worth.
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Old Dec 05, 2006, 08:30 PM // 20:30   #1474
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Just finished the city with a pug. Our makeup was 1 warrior, 3 eles, 3 monks, and 1 mesmer. Took it slowly going group by group. Tank had to use a wall each and every group to hold aggro but was able to do it.

The hardest part was the boss. The only way we were able to drop him was to get his entire group bugged on one of the large pillar-type formations inside the city itself. After they got stuck on it we were able to take his group out one by one.

It took 2 or maybe 3 hours to get through the entire thing. It was fun/satisfying/etc but I don't know if I have the will power to ever venture back inside there again, and it may be a while before I'm willing to give the other 3 areas a shot.
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Old Dec 05, 2006, 08:44 PM // 20:44   #1475
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Quote:
Originally Posted by aohige
Don't worry... Assassins have a very big role to play in the Ravenheart Gloom part. Aside from an earth Ele, Two Asssassins with Arcane Mimim/Echo Shadow Form can hold out the 50 or so torments that comes crashing down at the NPCs indefinitly. They are, by far, the best tanks to take in that mission.

However, Shadowform sins fails against the touch necros in Stygian Veil.
I can't see a sin managing to melee in that quest. It's probably best to go critical Barrage and support firepower there.

hope you have fun
All the pug groups I managed to get into with my derv for Ravenheart failed to even kill the first group. I'll have to give it a go with the shadowform. And I learned the somewhat painful way that touch skills are not spells so I'm not protected :S
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Old Dec 05, 2006, 09:10 PM // 21:10   #1476
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rawr anybody that can actually organize a decent group wanna give my Derv mystic tank a try? so tired of these class stereotypes.
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Old Dec 05, 2006, 09:16 PM // 21:16   #1477
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Quote:
Originally Posted by darktyco
The hardest part was the boss. The only way we were able to drop him was to get his entire group bugged on one of the large pillar-type formations inside the city itself. After they got stuck on it we were able to take his group out one by one.
I did the same here..got the groups stuck on walls, shuffled them about until Ki was away. Could call it an exploit, but ffs that was the only way we could do it and we were not a stupid team we could not see another way of doing this.

Of course, in the other missions this kind of tactic does not work. I give up.
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Old Dec 05, 2006, 09:36 PM // 21:36   #1478
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yeah our group also got him stuck around the wall and then he'd just stood there... I considered it payback for their overpoweredness.

I'll admit it can be fun with a fun group that doesn't give up... the problem is.. for a lot of people (myself included) that can be hard to come by. I wish they'd make the area with that in mind.
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Old Dec 05, 2006, 09:58 PM // 21:58   #1479
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Quote:
Originally Posted by Kijik Oni Hanryuu
rawr anybody that can actually organize a decent group wanna give my Derv mystic tank a try? so tired of these class stereotypes.
I'm on mornings PST (California). Look me up. I don't discriminate against classes, just idiots.
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Old Dec 05, 2006, 09:59 PM // 21:59   #1480
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Quote:
Originally Posted by Navaros
The inherent problem with the "CORPG" concept is that most gamers are simply terrible players: that's reality. Expecting 8 random people from such a pool to be able to come together to form a competent party capable of performing highly complex tactics and teamwork is completely unrealistic.
No. They are average players. They are sheep who need the elite to figure out the build(s) that work, post tutorials and guides, and tell them where to stand and which skills to bring and which buttons to push in which order. That's how these "terrible" players will be able to complete areas of DoA. Already we are seeing average PuGs completing City and Stygian because players ahead of them have posted "how to" thread. In another week, we will see average PuGs complete the other areas after "how to" threads have been posted.
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